![]() Please don't take that away from me, or at least give me a way to still visit."Īnother played the game for two years with her son, who has autism. "I loved her dearly, and I played this game in her memory. She was like a daughter to me," the player wrote. "I named and modeled my 'PetVille' character after her, Alice. One player said that not long after she started playing "PetVille," her real dog was killed by a "careless driver." "It always put a smile on my face during bad times and helped me cope with many stressful days due to illness," wrote another. "The game has also helped me to discover my artistic side which helped me develop confidence, and develop wonderful Facebook friendships." "As a person with who has been plagued by a lot of health issues for most of my life, 'PetVille' was a game that I could play that helped me to forget my health issues for a while, and put a smile on my face every day," one player wrote. Many saw their virtual pets as substitutes for companions they, for one reason or another, couldn't have in real life. But Zynga intentionally designed titles like "FarmVille" and "CityVille" as places players could enjoy daily as virtual extensions of themselves and their creativity.įrom their online comments, "PetVille" players expressed a particular emotional attachment to the game, and thus a greater sense of abandonment. Non-players might view such games as a waste of time.
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